Fan-made 3D game on Three.js
Play GTA 6
An open city in your browser: take a car, cruise the strip at sunset, outrun the police and run missions as Lucia and Jason. Nothing to download.
Welcome to Leonida
WASD to move, mouse to look, F to enter a car, left mouse button to shoot. Clicking the scene captures the cursor; Esc pauses, and capture can be turned off there.
Paused
The game is on hold. You can change the settings right now.
On phones and tablets the on-screen controls appear: a stick on the left, swipe to look on the right, action buttons in the bottom-right corner.
Controls
The layout is the familiar one: if you have played GTA, there is nothing to relearn.
- W A S DMove and steer
- MouseCamera
- ShiftSprint
- SpaceJump and handbrake
- FEnter and leave a vehicle
- LMBFire
- RMBAim
- RReload
- 1 – 5Select weapon
- TLucia and Jason
- NRadio station
- MMap
- VCamera view
- HHorn
- EscPause
What is inside
The city, physics and rules are written from scratch with Three.js: streets, buildings and the beach are generated by code at launch. Vehicle and character models come from CC0 asset packs.
- Open cityA mile and a half of streets: a downtown of towers, art deco on the strip, docks, suburbs and the Everglades.
- Cars and trafficEight vehicle types with arcade handling, drift and handbrake. Traffic keeps to its lane and stops at lights.
- Police and wanted levelFive stars, patrols, sliding pursuits, cops on foot and a bust if you let them surround you.
- GunfightsPistol, SMG, shotgun and rifle: spread, recoil, reloads and headshots.
- Lucia and JasonTwo protagonists, switch on the fly, and six missions: a steal, a robbery, a chase, a warehouse and the run.
- Leonida sunsetA day cycle: the sun goes down, windows and neon light up, and a sun path runs across the water.
- Surfing and bikesSwim past the break and hop on a board, or grab a bicycle by the curb and cruise along the strip.
Tips
- ›The yellow pillar on the map is where to go. Walk up to it on foot to take the mission.
- ›Losing the police is easier at speed and through back streets: stars fade once nobody can see you.
- ›Health packs and weapons are scattered along the sidewalks and respawn after about a minute.
- ›Thirty cash stashes are hidden across the city — the full map marks them in green.
- ›If the frame rate drops, lower the quality: draw distance and shadows cost the most.
Frequently asked
Is this the real GTA 6?
No. This is a fan-made browser game inspired by the trailers. The real GTA 6 comes out on 19 November 2026 for PlayStation 5 and Xbox Series X|S.
Do I need to download anything?
No. The game runs entirely in the browser on WebGL, with no install and no sign-up. The first launch takes a few seconds while the textures load.
Does it work on a phone?
Yes, on recent smartphones. The controls switch to an on-screen stick and buttons, and low or medium quality works best.
Is progress saved?
No, a run lasts until you reload the page. This is a small showcase, not a full project with save files.
A fan project, not affiliated with Rockstar Games or Take-Two Interactive. The world and code were written for this page, the models come from the free Kenney and Quaternius packs (CC0), and the textures were generated. There are no assets from the real game here.